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Question by
Orangy-Tang · Sep 01, 2015 at 01:31 PM ·
editor-scriptingbuild settingsbuildpipelineeditorscriptdynamic batching
Set dynamicBatching player setting via editor script?
In an editor script it's possible to set PlayerSettings.MTRendering to control whether multi-threaded rendering is on or off. But I can't seem to find an equivalent for dynamic batching in the documentation. Does this exist somewhere? Or is there an alternate way to force this on/off for a build?
Thanks.
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