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Question by YinXiaozhou · Sep 28, 2016 at 03:19 AM · editor-scriptingbuildpipeline

PostProcessScene called before building the scene?

https://docs.unity3d.com/ScriptReference/Callbacks.PostProcessSceneAttribute.html In the doc it says "Add this attribute to a method to get a notification just after building the scene.". But it actually called before the scene building. For example if I use code below,

     [PostProcessScene(0)]
     static void PostScene()
     {
         foreach(var go in Object.FindObjectsOfType<GameObject>())
             GameObject.DestroyImmediate(go);
     }

There will be nothing in the scenes of the build. Is it a bug of the doc or a bug of the code?

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