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Question by gollumlp · Jun 20, 2019 at 02:18 PM · interactionno error

Button not interactable after applying script to it

The problem i'm struggling with is, i'm trying to make a game with two sets of UI which have to work at the same time, but are NOT visible at the same time. So i figured i should work with the Canvasgroup.Alpha. I wrote a small simple script which appeared to work, no errors nothin, so i tried it on a key, where it actually did work. Then i tried to apply it to a Button, after i did that, the button was not able to be interacted with, there is an EventSystem Object and the button is set to interactable. The script i wrote is pretty simple and is able to be seen down below.

public class UI_Switch : MonoBehaviour {

 public CanvasGroup Default;
 public CanvasGroup Shop;

 void Start (){
     Default.alpha = 1;
     Default.interactable = true;
     Shop.alpha = 0;
     Shop.interactable = false;
 }

 void Update(){
     DebugButton();
 }

 public void DebugButton(){
     if (Input.GetKeyDown("q")){
         MenuSwitch();
     }
 }

 public void MenuSwitch(){
     if (Default.alpha == 1 && Shop.alpha == 0){
         Default.alpha = 0;
         Default.interactable = false;
         Shop.alpha = 1;
         Shop. interactable = true;
     } else if (Default.alpha == 0 && Shop.alpha == 1) {
         Default.alpha = 1;
         Default.interactable = true;
         Shop.alpha = 0;
         Shop. interactable = false;
     }
 }
 

}

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Answer by gollumlp · Jun 20, 2019 at 07:09 PM

Just figured it out, i had the button BEHIND one of the hidden objects xD sorry for bothering, the script may be used for any reason, i mean it's simple enough so anyone can think of it (thats why i could).

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