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Question by unity_T2PcF_gS6-wL-g · Jun 20, 2019 at 06:54 AM · collisioncollidershealthbarhealth-deduction

Need a simple health script

Need a script to attach to my player where every collision occurs with the player-object its heath decreases by 1 out of 10 and when it reaches 0 the player is destroyed(i.e. dies). I'm having a problem with OnCollision method so a small workable script would be enough. Thank You.

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Answer by aoun111 · Jul 08, 2019 at 09:28 AM

 using UnityEngine;
 
 public class Player : MonoBehaviour {
     public float health = 10f;
 
     void OnCollisionEnter(Collision collisionInfo)
     {
         if (collisionInfo.collider.gameObject.tag == "SetTagOfObjectHereAndInEditor")
         {
              health -= 1f;
         }
     }
 
     void Update() {
         if (health <= 0f)
         {
              // Player is dead. Delete him here etc...
         }
     }
 }
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