Capsule Collider goes into sphere with sphere collider
I made a little scene with a sphere that represents a small planet. This sphere has a sphere collider. As a player you can walk all around the planet because I made my own gravity as you can see here:
You control (with a first-person-controller) a capsule with a capsule-collider and a rigidbody that doesn't use gravity.
On my planet i put some rocks and then I noticed that I sometimes could just walk through them although they had a mesh-collider attached.
So I made this special rock with an upside down slope with a mesh-collider attached and a rigidbody that has "use gravity" disabled.
All collision detections are continuous. Now when i walk under that one rock I don't stop but the capsule is getting pushed into the sphere (planet). Is this normal?
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