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Question by Exalia · Feb 05, 2014 at 05:30 PM · animationcameraanimationsanimationcurve

Smooth Circular Camera Animation

Hi there,

I'm working on creating an animated camera for my scene, I've set up an animation that interpolates between 5 points (4 different points, the first and the last are the same) I intend to have this animation looping so the camera can show off the entire scene. However when my animation comes to Loop it does so in a rather abrupt manner. I'd like to know how to make my animations Loop smoothly.

Thanks in advance :)

EDIT :

I must use animations and the animations must be created within unity I have unity pro I have tried several methods and searched the internet but have found nothing yet.

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avatar image RyanZimmerman87 · Feb 06, 2014 at 03:10 AM 0
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Hmm my only guess is that maybe your start and end points of the animation should not be at the same point for this kind of thing? $$anonymous$$aybe it is playing the start and end frame twice so it makes it look abrupt ins$$anonymous$$d of smooth?

I know normally you want the start and end points to match up but maybe in this case you would want the end point to be the position one frame before the start point? Not really sure though.

avatar image Exalia · Feb 06, 2014 at 11:41 AM 0
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This is what I thought but I have tried both and the issue still persists.

I could be doing it incorrectly however :(

On a curve you can have a point with different tangents which ultimately effects the velocity of the rotation.

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