- Home /
Why isn't Cinemachine switching between cameras?
I';ve set up a timeline with three virtual cameras from my scene.
The middle one [SpaceCam] is a Track + Dolly, While the other two [MenuCam/ISSCam] are simple virtual cameras
When I play the timeline, Cinemachine shows the Track+Dolly perspective at all times, even when the debug info in the corner of the screen indicates a different camera (I can see them blending across in %age)
The brain on Main Camera is set up as follows:
And my scene looks something like this:
Your answer
Follow this Question
Related Questions
Is there a way to play the Unity Timeline at a certain frame/time/normalized progress via script? 1 Answer
How do I stop my Cinemachine camera from turning with the player 0 Answers
Help me for the Green To Transparent (video) 1 Answer
Animate mode does not contain definition for GetCurveBindings 2 Answers
How to animate an instantiated object in the timeline/director 2 Answers