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Vertex snapping issues
I find that when using vertex snapping, depending on how far your are zoomed in, will change on how accurate the snapping will be, which is a giant pain and makes modular level impossible to design. Anyone knows a solution/external tool to this problem?
Any update to this? I can't start building level until I figure this out, snapping unity cubes seems to work fine but blender cube don't... ???
Answer by leonalchemist · Apr 18, 2016 at 05:32 PM
Only tested a little bit but looks like I found an answer to this; exported the exact same model twice from blender in unity with the same import settings to both, one being a .fbx file and the other a .3ds(both from blender), dragged into scene 5 walls from the fbx file and all didn't snap properly while the 3ds models seems much more accurate when vertex snapping in unity, haven't found an issue so far.
Answer by ben-rasooli · Mar 28, 2016 at 09:36 AM
I have the same issue with snapping and I couldn't find any solution yet. But if you're looking for an external tool, ProGrid sounds promising. I myself haven't purchased this asset yet, so I really don't know how good it is.
Answer by Nullmind · Feb 18, 2018 at 08:42 AM
@leonalchemist
@ben-rasooli
Maybe this could be related to a bug where Unity tool system snaps meshes based on how far you are from both objects.
Please, check this out and give it a vote:
https://issuetracker.unity3d.com/issues/vertex-snap-tool-is-rounding-transform-position-decimal-values
2018 and we are still waiting for a definitive solution.
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