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How do I change the Mip Bias of a Sprite Atlas?
Is it possible to change the Mip Bias of a Sprite Atlas?
I can change the Mip Bias of Sprites via Script or DeveloperMode. Unfortunately I can not find a way to do the same for the built-in Sprite Atlas.
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Answer by forestrf · May 08 at 03:50 PM
You can get the texture from a Sprite that uses it. In play mode, the sprite's texture will point to the texture atlas and you can change its mipmap bias from there using code. I don't (yet?) know of a different way.
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