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Question by DarraghHayes · Jun 24, 2017 at 12:18 PM · rigidbodyanimatortranslatehingejointconstraints

I have a problem with constraining rotation of rigid bodies connected to hinge joints.

Hi, So I'm making a game where when you catch a fish with a hook that you control by dragging the fish then follows the hook with a joint on its skeleton that has a hinge join attached to it. Not a very good explanation I know but i will attach pictures. So the skeleton of the fish has a hinge joint and rigid body on every joint( Last joint only has rigid body). The joint that is pulled by the hook has all its position and rotation on its rigid body constrained . it is set to use gravity and is kinematic. All the other joints have their rotation on the X axis constrained. The problem that I'm having is the fish twist up. The animators on the fish are disabled when they are caught. If the animators are disabled before the game starts ( they don't move of course) but this problem does not occur when you catch them. Please help if you can ! alt text

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