Can't make .Net ClientWebSocket work with WebGL
Hi everybody,
I'm trying to make a multiplayer game in WebGL using ClientWebSocket to communicate with a server made with php and Ratchet. It works well in the editor and in windows builds but everytime I try to launch it from a web browser with a webGL build, I get the following window when I try to connect to the server:
When I open the javascript console I get this message : Uncaught abort("To use dlopen, you need to use Emscripten's linking support, see https://github.com/kripken/emscripten/wiki/Linking")
Has anybody encountered the same problem ?
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