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Question by Duobix · Nov 09, 2015 at 01:04 PM · c#webgl

How to set WebGL build settings from code?

Hi there! I was just building a lot of manual WebGL builds and want to make an auto builder for windows. My problem is, I cannot set remotely set (from commandline or scripts) the size of memory, data caching, and other variables such as exception level (so I could do a build with exceptions enabled once a day for testing purposes....)

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Answer by Marco-Trivellato · Oct 15, 2018 at 03:57 PM

You can programmatically change WebGL PlayerSettings via UnityEditor.PlayerSettings.WebGL, for example:

 using namespace UnityEditor;
 
 [...]
 
 PlayerSettings.WebGL.compressionFormat = WebGLCompressionFormat.Brotli;
 PlayerSettings.WebGL.dataCaching = true;
 PlayerSettings.WebGL.debugSymbols = true;
 PlayerSettings.WebGL.memorySize = 32;
 PlayerSettings.WebGL.nameFilesAsHashes = true;
 

for more information, check out the manual.

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