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Question by Astiolo · Jan 11, 2017 at 09:28 AM · androidwebrequestpasswordftp

DownloadHandlerAssetBundle from password protected ftp server on Android

Is it possible to use the DownloadHandlerAssetBundle (UnityWebRequest) to download from a password protected ftp server on Android?

I got it working on PC by using this format for the url: ftp://username:password@hostname/

But it looks like that isn't supported on Android. I ended up trying to use SetRequestHeader("AUTHORIZATION", "Basic" + base64UsernameAndPassword). But that wouldn't even work on PC. I'm guessing that's not part of the ftp protocol.

I've tried searching for the solution but came up empty.

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Answer by _NullPointer_ · Jan 31, 2017 at 06:24 PM

I had your same problem. The Doc says that you can only use UnityWebRequest on anonimous ftps, so I finally ended up using .net FtpWebRequest for pre-downloading bundles to disk and after that load them using www:

 private void downloadFileToDir( string file, string dir) {
         try {
             FtpWebRequest ftpRequest = (FtpWebRequest)FtpWebRequest.Create(new Uri("ftp://" + ip + dir + '/' + file));
             ftpRequest.Method = WebRequestMethods.Ftp.DownloadFile;
             //ftpRequest.UsePassive = true;
             ftpRequest.UseBinary = true;
             ftpRequest.KeepAlive = false;
             ftpRequest.Credentials = new NetworkCredential(userName, password);
 
             FtpWebResponse responseFileDownload = (FtpWebResponse)ftpRequest.GetResponse();
             Stream responseStream = responseFileDownload.GetResponseStream();
             FileStream writeStream = new FileStream(Application.persistentDataPath + "/" + dir + "/" + file, FileMode.Create);
 
             int Length = 2048;
             Byte[] buffer = new Byte[Length];
             int bytesRead = responseStream.Read(buffer, 0, Length);
             while (bytesRead > 0) {
                 writeStream.Write(buffer, 0, bytesRead);
                 bytesRead = responseStream.Read(buffer, 0, Length);
             }
             writeStream.Close();
             responseFileDownload.Close();
         }
         catch (Exception e) {
             Debug.Log("Could not download file " + dir + '/' + file + "/n" + e.ToString());
         }
     }

For loading the bundles:

 using (WWW www = new WWW("file://" + Application.persistentDataPath + "/yourRoute/yourAssetBundle/")) { 
 
             yield return www;
             if (www.error != null)
                 throw new Exception("WWW download had an error:" + www.error);
             AssetBundle bundle  = www.assetBundle;
 ....

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