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Question by
Kichang-Kim · Jul 30, 2018 at 05:50 AM ·
animatorskinnedmeshrenderer
Runtime generated skinnedmesh does not animated until re-activating object or toggling Apply Root Motion
Hi. I generated SkinnedMeshRenderer and its mesh, bones in runtime (specifically, merge multiple skinnedmeshrendere's mesh and bones into single instance).
But this merged SkinnedMeshRenderer does not animated until manually deactivate & activate gameobject or toggle ApplyRootMotion on inspector. (Bones are animated correctly via Scene view, but mesh does not animated)
Is this bug?
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