- Home /
Multiple skinned mesh characters.
I have a player gameobject which holds all the 8 different characters. Now the animator has skinned those characters together, so i have to keep all the skinned mesh characters and enable the one which i am using. So 7 skinned characters are disabled and only 1 is enabled.
Unity docs says
Update When Offscreen
By default, skinned meshes that are not visible to any camera are not updated, since this avoids wasting CPU time. The skinning is not updated until the mesh comes back on screen.
So my method comes under this or will it affect performance?
Answer by rober-psious · Apr 28, 2016 at 12:53 PM
Enable or disable the 'Skinned Mesh Renderer' component in order what you need. Do it by code is easy.
Your answer
Follow this Question
Related Questions
why when i use animator component cant script on bone? 0 Answers
Animate multiple Humanoid Meshes with 1 Animator 1 Answer
Can't turn material of SkinMeshRenderer list back to normal after animation. 1 Answer
Mecanim issue: Twitching when blending into blendtrees 1 Answer
Character To Player tutorial - Animations not working 1 Answer