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Question by Lord_D1as · May 20, 2019 at 01:50 PM · unity 5gameobjectprefabreference

Reference missing in runtime

I lose a reference of a gameObject when I start a game. I've tried GetComponent<>(), GameObject.Find() and Resources.Load(), but nothing works.alt text

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Answer by Legend_Bacon · May 20, 2019 at 01:59 PM

Hello there,


I would start by changing a few things in your scripts. For your purpose, it would probably end up more like this:


 public GameObject light = null;
 
 private void Start()
 {
         if(!light)
         {
                 Debug.LogWarning("GameObject light is not assigned!");
                 light = gameObject;
         }
 }



Please note that for GameObjects you shouldn't be using GetComponent(). the gameObject property will already return the GameObject your script is attached to.


Hope that helps!

Cheers,

~LegendBacon

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