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Question by CBMsm · Sep 02, 2020 at 10:23 PM · gameobjectprefabreference

How to get a referance to an instantiated prefab clone ?

Hi guys I am trying to make a simple game , I have 3 sapwn points that Instantiate a random prefab from 5 prefabs , and what I am trying to do is get a referance to that Instantiated prefab , I want to check if the prefab is active or not , I made an empty gameObject and attached a script to it , and the script is something like this : public class Checker : MonoBehaviour {

 public GameObject enemy11, enemy22, enemy33, enemy44, enemy55;
 



 private void Update()
 {
     Order();
     
 }


 void Order()
 {

     if(enemy11.activeInHierarchy == true)
     {
         Debug.Log("Enemy1");
     }
     
    
 }

   

}

the problem is that the spawn point , Instantiate a clone of a prefab not the actual game object (enemy11) so the Debu.Log never gets called .

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Answer by Edward_Wolfeee · Sep 02, 2020 at 10:26 PM

when you instantiate the prefab instead of doing

Instantiate(0bj,Vector3,Quaternion.identity)

do this

Gameobject thisObj = Instantiate(0bj,Vector3,Quaternion.identity);

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avatar image Edward_Wolfeee · Sep 02, 2020 at 10:27 PM -1
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you can also use a list to do this

GameObject[] thisObj = Instantiate(0bj,Vector3,Quaternion.identity);

avatar image ShadyProductions Edward_Wolfeee · Sep 02, 2020 at 10:41 PM 0
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You can't do it like that ^

avatar image Edward_Wolfeee ShadyProductions · Sep 03, 2020 at 12:06 AM 1
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my bad do it like this

      public List<Gameoject> objects;
         
     void Update
     {
         GameObject object = Instantiate(obj,new Vector3, Quaternion.identity);
         objects.Add(object);
     }
 




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