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Question by Bencarbon · May 20, 2019 at 09:54 AM · collidercollidersboxcolliderbug report

box colliders next to each other bug

Hi all,

I work on a game in which you can build your own level and play it. You can create a cube, with a box collider, and move it where you wants. You can also change its color. But when you put two cube next to the other, the character will detect a collision on Z axis. As my character collider is a capsule, it make my character jump. If I put a box collider instead of capsule, my character is stopped.

Here is a explanatory video: https://youtu.be/xuqs1zcdDlk

How should I solve this??

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avatar image tormentoarmagedoom · May 20, 2019 at 10:02 AM 0
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Hello.

First, i think the problem is not the player ocllider, you need to find a solution involving floor colliders.

Are you sure red and blue colliders ar exactly at same height?

Are you sure ther is no a small empty space between red and blue?

Try to overlap both box colliders (make them (1.05f, 1, 1.05f)

Good luck!

avatar image Bencarbon tormentoarmagedoom · May 20, 2019 at 10:05 AM 0
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Yes, it's exactly the same height. If I put my character on blue and run to red, i'll have the same bug. I tried to overlap both box colliders, but problem still here. $$anonymous$$y character jump when it detect the other box collider..

avatar image tormentoarmagedoom Bencarbon · May 20, 2019 at 01:58 PM 0
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Can you post your charactes inspector? to see the colliders, the rigidbody, etc...

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