Unlit sprite particle shader that works with Color over Lifetime
I'm trying to make little particle effects using simple sprites, but the only shaders that allow me to have them fade in and out using Color over Lifetime all seem to require that the sprite have lighting applied to it, as you see in this image:
^ This is currently using Sprite Diffuse
Unlit shaders work for getting rid of the lighting, but the Color over Lifetime settings no longer control the alpha. I've searched all over for a solution and I can't find it, so I must be missing something.
Any help would be appreciated.
Answer by richardkettlewell · May 20, 2019 at 08:28 AM
Try the Particles/Standard Unlit shader
Heya, Thanks for the answer.
I had tried this one before, but before answering I fiddled with it a bit. Turns out the color over lifetime gradient works when the rendering mode is set to "fade". So that works for me.
Thanks again!