Make Custom Particle Shader interact with Particle System parameters
I'm specifically interested in the "Color over lifetime" property in the particle system interacting with the shader. If you assign a default Unity particle shader to the renderer, it all works fine, but when I'm using my own shaders, the particles completely ignore the "Color over lifetime" property. This leads me to believe that all the color combinations are done in the shader. What could I do to write my own particle shaders, and take into account all the particle system properties at the same time?
Answer by $$anonymous$$ · Mar 31, 2017 at 11:06 AM
Color over lifetime manipulates the vertex colors of the particles. If you consider those in your shader, it should work as expected.
Your answer
Follow this Question
Related Questions
While particle system is alive play animation. 0 Answers
Particle System Prefab on collision? 0 Answers
How To change the 3DstartRotation of a ParticleSystem, using another GameObject Rotation? 1 Answer
Shader Graph additive blend mode doesnt detect the alpha channel. 2 Answers
Moving particle system via script causes choppy movement in build but works fine in pay mode 1 Answer