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Question by filler03 · Aug 01, 2011 at 03:08 AM · importblenderassetcollidersimporting

How do you make blender models mesh colliders work right?

I imported a model from blender and added a mesh collider to it but the mesh option on it said none, so i tried adding one of the meshes of the model I imported and those meshes looked nothing like the actual object. I'm not sure what could cause this. Any suggestions?

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Answer by Waz · Aug 01, 2011 at 03:55 AM

If you have scaled and otherwise transformed the models at the object-level in Blender (not recommended), then the meshes will not have those transformations, and so look different.

In Blender, under Object->Apply in the 3D View, you'll see options to apply the location, scale, and rotation. Do that (after making a backup if you don't understand what this is actually doing).

Also note that the importer has a "Generate Colliders" option.

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avatar image filler03 · Aug 01, 2011 at 04:07 AM 0
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I had the generate colliders option checked but it didn't do anything

avatar image Waz · Aug 01, 2011 at 04:30 AM 0
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Do you mean that with in on, there were no $$anonymous$$eshCollider components in the generated prefab?

avatar image Blackhawk50000 · Feb 22, 2017 at 03:32 PM 0
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In Blender, under Object->Apply in the 3D View

Oh $$anonymous$$y God.,.. This could solve a huge Problem i have =)..... THAN$$anonymous$$ YOU =)

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