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Editor SortingLayer masking?
I'm creating a 2D game with floors. Like a building.
Each floor is on a different SortingLayer.
Is there a way I can mask certain layers so I can work on specific floors in the Editor?
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Answer by Aladine · Jun 02, 2014 at 08:30 PM
you can create different empty game objects and consider each one as a layer, then simply disable that object to make it invisible (there is a parameter to check/uncheck in the inspector right beside the object name) Remark : make sure to turn it back again when you go to play mode.
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