- Home /
 
               Question by 
               TheBlackSenapi · May 18, 2019 at 06:21 AM · 
                vrgamemodellookattarget  
              
 
              LookatTarget Script - Headtracking Player
I'm trying to use the LookatTarget script within unity on a humanoid model so the head turns and looks at the player and tracks when the player is within a certain range of the model.
               Comment
              
 
               
              Answer by Master-of-Games · May 18, 2019 at 06:42 AM
 if(Vector.distance(target.transform.position, transform.position) < range)
 {
      Vector3 positionToLookAt = target.transform.position;
      positionToLookAt = positionToLookAt - transform.position;
      Quaternion lookRotaion = Quaternion.LookRotation(positionToLookAt, transform.up);
      transform.localRotation = Quaternion.Lerp(transform.localRotation, lookRotaion, 0.2f);
 }
I think this will work.
It doesn't. Something about the if statement isn't working. I get the compiler error "the name 'Vector' does not exist in the current context."
I just figured out what's wrong. Should be "Vector3.Distance" rather than "Vector.distance."
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                