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Question by TheBlackSenapi · May 18, 2019 at 06:21 AM · vrgamemodellookattarget

LookatTarget Script - Headtracking Player

I'm trying to use the LookatTarget script within unity on a humanoid model so the head turns and looks at the player and tracks when the player is within a certain range of the model.

https://gyazo.com/179b97042c7ebd1df786160cbef4a0be

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Answer by Master-of-Games · May 18, 2019 at 06:42 AM

 if(Vector.distance(target.transform.position, transform.position) < range)
 {
      Vector3 positionToLookAt = target.transform.position;
      positionToLookAt = positionToLookAt - transform.position;
      Quaternion lookRotaion = Quaternion.LookRotation(positionToLookAt, transform.up);
      transform.localRotation = Quaternion.Lerp(transform.localRotation, lookRotaion, 0.2f);
 }

I think this will work.

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avatar image Arctic_Fletcher · May 27, 2020 at 06:07 PM 0
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It doesn't. Something about the if statement isn't working. I get the compiler error "the name 'Vector' does not exist in the current context."

avatar image Arctic_Fletcher · May 27, 2020 at 06:20 PM 0
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I just figured out what's wrong. Should be "Vector3.Distance" rather than "Vector.distance."

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