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Question by djkpA · May 25, 2016 at 03:14 PM · androidvrandroid buildperformance optimizationdraw calls

Virtual reality app perfromance in android mobile remains same even is showd a lot performance improvement in Editor play in unity3d

I am building an app in android for Google cardboard Virtual Reality(VR) in Unity3d engine.Since for VR performance matter a lot for best experience. I used Simplygon (From Assert store) to combine all textures in my app.

Stats are shown below unfortunately there is no improvement in performance when running on mobile but there is a improvement in editor.

Am I missing something ,What may be the reason for this? Are they any options to reduce performance in mobile build as well?

Profile window stats of Unity Editor:

  • Before using Simplygon FPS is around 60

  • After using Simplygon it crossed 250 FPS. But Tris and Verts count Increased a lot.

Profile window stats of Android mobile:

  • Before optimization and after optimization is remained same around 20 FPS.

@crazyKnight could you please help me in this.

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