Imported static objects not using lightmap
Hello, I have this recurring problem that occurs whenever using imported .dae assets (but it might have nothing to do with it)
Whole scene is static, imported objects are static but all imported objects are never using the lightmap and instead only receive skybox ambient light.
The problem is obvious here:
To debug this I used a simple primitive from the drawer, checked everything that might explain this but I still have this very annoying behavior:
I used a material from an other mesh that works perfectly in order to be sure it's not the material.
As you can see, everything seems to be in order but I still have the same bug.
I noted that the object has no lightmap data so I'm thinking it might be the format of the mesh (.dae) that might not work with the lightmapper during the baking.
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