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Question by mingom · May 14, 2019 at 11:24 AM · androideditorresources.loadall

Resources.LoadAll works in editor but not on android build

A few years ago I made a simple beat machine app for android. For the sounds, I used 99 .wav files and i put them in a folder "Resources/Sounds". I loaded them all into an array at start. (see code) and it worked fine. After i updated unity editor last month and reopened this old project, it broke. In editor it shows that my 99 sounds are in an array and everything works fine. When i build the apk, the array is empty.

 public class SoundArray : MonoBehaviour {    
     public AudioClip[] allclips;        
     void Start()
     {
         allclips = Resources.LoadAll<AudioClip>("Sounds");    
         foreach (AudioClip clip in allclips)
         {
                 //do stuff
         }
     }
 

Any thoughts on why an update might break such simple code?

WIN 10, unity editor version 2019.1.2f1. Last working version was 5.5 4p4

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