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               Question by 
               Eiseno · Dec 29, 2015 at 04:18 AM · 
                networkingnetworklobby  
              
 
              Network Lobby Manager Spawn Selected Prefab for Client
Hi, I want make each client can select their player prefab in lobby and when game start i want instantiate selected prefab for client.I define varible in LobbyManager but its not working.Its always same with host.How can i make this ?
  public override GameObject OnLobbyServerCreateGamePlayer(NetworkConnection conn, short playerControllerId)
         {
             Debug.LogError(playerPrefabIndex + "Ins Index");
             GameObject playerPrefab = (GameObject)Instantiate(spawnPrefabs[playerPrefabIndex]);
             NetworkServer.Spawn(playerPrefab);
             return playerPrefab;
         }
 
              
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