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Question by
Cakeszy · Jun 21, 2017 at 11:14 PM ·
networkingnetworkscene-switchingdontdestroyonloadlobby
Network Lobby Example from Asset Store doesn't work on SendReturnToLobby from Game Scene
When calling the SendReturnToLobby() method after the game ends, the Client's lobby is very messed up. It shows two copies of the Server player (only one of which is active), it doesn't allow me to change the color, and the server doesn't recognize that the client is in the lobby.
What could be wrong with this? Any help is greatly appreciated! Thanks
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