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Question by Haobo38 · Oct 18, 2021 at 04:30 PM · inputevent triggeringpointeroverride

Why my pointer events keep triggering 3 times all the time???

Hello everyone i'm having a really odd problem and i really do need some help or tips . So i followed a video of VR pointer where I try to override the input as following :

 public class VRInput : BaseInput 
 {
     public Camera eventCamera = null;
     public SteamVR_Input_Sources m_TargetSource;
     public SteamVR_Action_Boolean m_ClickAction;
     public PhysicsPointer m_PhysicsPointer = null;
 
     protected override void Awake()
     {
         GetComponent<BaseInputModule>().inputOverride = this;
     }
     public override bool mousePresent
     {
         get
         {
             return true;
         }
     }
 
     public override bool GetMouseButton(int button)
     {
         return m_ClickAction.GetState(m_TargetSource);
     }
     public override bool GetMouseButtonDown(int button)
     {
         return m_ClickAction.GetStateDown(m_TargetSource);
     }
     public override bool GetMouseButtonUp(int button)
     {
         return m_ClickAction.GetStateUp(m_TargetSource);
     }
     public override Vector2 mousePosition
     {
         get
         {
             Vector3 screenPos = eventCamera.WorldToScreenPoint(m_PhysicsPointer.GetDotPosition());   
             return new Vector2(screenPos.x, screenPos.y);
         }
     }
 }

and after this change of inputOverride, when I try to invoke a onpointerdown event, like :

 public void OnPointerDown(PointerEventData eventData)
     {
         Debug.Log("OnPointerdonw");
     }

after a single pointerdown action(in my case pushing a button on my htc vive controller), I'll get 3 "OnpointerDown" messages and I have no idea why I'm having that .

Any help or ideas about where it comes the problems are greatly appreciated!

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