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This question was closed Jan 01, 2021 at 04:41 AM by Retro-Traveler for the following reason:

The question is answered, right answer was accepted

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Question by Retro-Traveler · Dec 31, 2020 at 12:09 AM · inputcontrolleroverride

How to prevent a variable used in two functions from being overridden? [SOLVED]

So I'm trying to develop a fighting game and I 've come at a bit of an issue. I'm trying to assign different values to a variable depending on the button being pressed. if (Input.GetKey(KeyCode.D)) { MovingState = 1; } else { MovingState = 0; } if (Input.GetKey(KeyCode.A)) { MovingState = 2; } else { MovingState = 0; } When I press D I want "MovingState" to equal 1, and when I press A, I want it to equal 2. The problem is that for whatever reason, I can never get "MovingState" to equal 1 when both inputs are being read. When I remove the A input function however, I can get it to equal 1, no problem. I believe that the A input is overriding the D input, but I'm not sure how.

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Answer by Hasster1 · Dec 31, 2020 at 11:01 AM

Maybe you can try to do something like that: if (Input.GetKey(KeyCode.D)) { MovingState = 1; } else if (Input.GetKey(KeyCode.A)) { MovingState = 2; } else { MovingState = 0; }

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avatar image Retro-Traveler · Jan 01, 2021 at 04:40 AM 0
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That seemed to have done the trick. Thank you!

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