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Why are the Per Pixel Light Count so low in Lightweight Render Pipeline?
It doesn't seem like it will go above one directional light and 4 extra lights. I'm making a 2D game with Super Tilemap Editor which means that the tilemap only can get affected by 4 lights without it looking weird.
Why has the Per Object Limit been clamped at 4? Light Count never actually did much to the performance. Is there any way for me to fix this?
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