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Question by ElucardL · May 08, 2019 at 12:49 AM · unity 5randomvisual studiogenerationprocedural generation

Random Generating

Hello, I have a script that generates random cave parts(size etc.) and now I need to spawn gameObjects that I've created on the surface of a cave. But I just don't imagine how to do that. Somhow I need to create a gameObject and then randomly move it untill it collides, then I need to "Destroy(gameObject) and Instantiate another gameObject that I need, but how to check colledes an object or not and how to generate objects after generating the cave. And Also another problem is rotation, how to make them stand by y axis always up? I don't think someone's gonna answer but if you know the solution, pls help me!

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