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Question by GameC12 · Oct 06, 2017 at 10:30 PM · 3drandomgenerationtileturn-based

Random Tile Generation

I am building a turn based strategy game, and the map is based on different color cubes put together, as in grass cubes, shallow water cubes, deep water cubes, etc. I was wondering if there was a way to randomly make the cubes generate, but with shallow water cubes bordering the grass(land) cubes, and the deep water everywhere else? Thanks for any help in advance.

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