- Home /
Question by
GameC12 · Oct 06, 2017 at 10:30 PM ·
3drandomgenerationtileturn-based
Random Tile Generation
I am building a turn based strategy game, and the map is based on different color cubes put together, as in grass cubes, shallow water cubes, deep water cubes, etc. I was wondering if there was a way to randomly make the cubes generate, but with shallow water cubes bordering the grass(land) cubes, and the deep water everywhere else? Thanks for any help in advance.
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612140434im_/https://answers.unity.com/themes/thub/images/avi.jpg)