Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by addhennequant · Aug 12, 2012 at 03:51 AM · colliderplayerdeath

Help with InstantDeath Collider Script?

Anyway I could make this only kill the player when it collides with the player?

function OnTriggerEnter (col : Collider) { var player : FPSPlayer = col.GetComponent(FPSPlayer);

if (player) { player.ApplyDamage(10000); } else if (col.rigidbody) { Destroy(col.rigidbody.gameObject); } else { Destroy(col.gameObject); } }

function Reset () { if (collider == null) gameObject.AddComponent(BoxCollider); collider.isTrigger = true; }

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image originalbadboy · Aug 13, 2012 at 11:27 AM 0
Share

I wouldn't destroy the player object if I were you. From my so far limited experince in game creation, it seems better to disable the renderer of the player object and any input checking assoicated with the player oject. Otherwise you can end up with null reference exception where something is trying to interact with the destroyed player.

avatar image AnXgotta · Aug 13, 2012 at 03:18 PM 0
Share

@originalbadboy: This is a good point. Usually a lot of scripts reference the main player, if you destroy it and there aren't checks in all those references to see if the gameObject is null, you will develop problems.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by AnXgotta · Aug 12, 2012 at 05:07 AM

A common way to filter collided objects is with tags. You could assign the player with a tag such as "Player" and then do the check in the OnTriggerEnter function.

 function OnTriggerEnter(col : Collider){
     if(col.gameObject.tag == "Player"){
         //do player death related things
     }    
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

3D Building Object collider not working 0 Answers

My Player keeps launching into the air 4 Answers

Jet bike is not moving forward. 0 Answers

How to make player go through object but can't go back 3 Answers

Accesing Player colliderhit with other gameobject? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges