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Question by Flisijn · Mar 24, 2013 at 01:05 PM · gameobjectcolliderplayerhitoncontrollercolliderhit

Accesing Player colliderhit with other gameobject?

I want to play an audio from the woodAudio array when the player collides with the Wood tag. Why is this not working?

Keep in mind that I use the script on an empty gameobject which doesnt DestroyOnLoad and that controls the player scripts because I need the variable values in other scenes as well.

So I need the empty gameobject to see if the player collides with the wood tag, and then plays the audio from the array. Can someone help me out?

 var woodAudio : AudioClip[];
 
 
 function Start() {
      var player = GameObject.Find("Player");
 
 }
 
 function OnControllerColliderHit(player : ControllerColliderHit) {
 
     if(player.collider.gameObject.tag == "Wood" && Input.GetKey("w")) {
 
         WalkWood();
     }
 }
 
 function WalkWood() {
 
     audio.clip = woodAudio[Random.Range(0, woodAudio.length)];
      Camera.main.audio.Play();
 
      audio.volume = 0.3;
 
 }
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Answer by AlucardJay · Mar 24, 2013 at 02:11 PM

So this script controls the player but is not actually attached to the player? "Keep in mind that I use the script on an empty gameobject which doesnt DestroyOnLoad and that controls the player scripts"

OnControllerColliderHit is when this script is attached to a gameObject with the Character Controller component.

"OnControllerColliderHit is called when the controller hits a collider .... "

No character controller component, no hit.

  • http://docs.unity3d.com/Documentation/ScriptReference/CharacterController.OnControllerColliderHit.html

  • http://docs.unity3d.com/Documentation/ScriptReference/ControllerColliderHit.html

Edit : The problem is the OnControllerColliderHit event is never happening. This can be proven with a simple debug :

 function OnControllerColliderHit(player : ControllerColliderHit) {
     Debug.Log( "Yay the OnControllerColliderHit event just happened !" );
     // .... 

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Answer by Negagames · Mar 24, 2013 at 02:11 PM

Try changing

player.collider.gameObject.tag

to

player.gameObject.tag

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avatar image AlucardJay · Mar 24, 2013 at 11:06 PM 0
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nope, the problem is not the syntax, the problem is the OnControllerColliderHit event is never happening. This can be proven with a simple debug :

 function OnControllerColliderHit(player : ControllerColliderHit) {
     Debug.Log( "Yay the OnControllerColliderHit event just happened !" );
     // .... 
avatar image AlucardJay · Mar 24, 2013 at 11:23 PM 0
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Actually, you do raise a very interesting point that I just noticed. The OP is using the same variable name in 2 different places for 2 different things.

In the Start :

 var player = GameObject.Find("Player");

This is a local variable, so as soon as the Start function is over, this is thrown away and never used.

In the Collider event :

 function OnControllerColliderHit(player : ControllerColliderHit) {

What is the thinking here ??!!

Now back to my first comment here .... check the Unity Scripting Reference : http://docs.unity3d.com/Documentation/ScriptReference/CharacterController.OnControllerColliderHit.html

   function OnControllerColliderHit (hit : ControllerColliderHit) {
       var body : Rigidbody = hit.collider.attachedRigidbody;

this is the given example. The hit, the collider of that hit, the attachedRigidbody that the collider is attached to. So I'm just saying, the event is never triggered.

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