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Question by p4vlos · Mar 17, 2016 at 10:31 PM · vrgoogledebuggingoculus rift

Why I need to put my phone to Gear VR to debug google cardboard app?

I am using Unity3d and when I press Export & Run after the loading my phone asking me to connect my phone to the Gear VR.

The app is only for Google Cardboard!

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avatar image p4vlos · Mar 18, 2016 at 12:18 PM 0
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Everything was fixed after I disable VR Supported Thank you :o)

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Answer by anildas · Mar 18, 2016 at 10:10 AM

I suppose any misconfiguration about the target platform in your Unity project. If you're building for Google Cardboard, the target platform must be Android. And I believe you would have used the Cardboard SDK.

Still if you encounter the problem, feel free to comment me wrong.

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Answer by WoronKarDeDulle · Mar 18, 2016 at 10:14 AM

Either you enabled VR Supported option in Player Settings or you have a oculus signature file in the PlugIns / Android / Assets folder or even both.

I recommand not testing cardboard apps on Gear VR because they are two different systems which are not intended to work together. If you want to run your game on a Gear VR drop the cardboard parts. If you want to have your game supporting cardboard disable VR supported in the Player settings and drop the oculus parts.

In short: not mixing sdks and technology.

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