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Question by DaneleRoux · Apr 29, 2019 at 08:27 AM · raycastdestroyparticlesystemdestroygameobjectparticleeffect

Playing particle on 1 instance of cloned prefab

Hi there,

I have a spawner for a balloon prefab that spawn balloons on a timer.

My prefab script has a 'pop' particle slot that I set via the inspector.

The idea is that if I click on the balloon prefab, it must play the particle on the clicked balloon, and destroy the clicked gameobject, but not the others on the screen.

Right now, I have it working so that it does destroy the clicked balloon (working as intended), but the particle plays for all spawned gameobjects on the screen, not just the one I clicked.

Here is my variable and click to destroy function:

 public ParticleSystem PopParticle;

 // ==== Destroy balloon onclick
     void PopBalloon() {
 
         if (Input.GetMouseButtonDown(0)) {
 
             RaycastHit hit;
 
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
             if (Physics.Raycast(ray, out hit)) {
                
                CapsuleCollider capCollider = hit.collider as CapsuleCollider;
                
                  if (capCollider != null) { 
 
                     ParticleSystem popEffect = Instantiate(PopParticle) as ParticleSystem;
 
                     popEffect.transform.position = transform.position;
 
                     popEffect.Play();
 
                     Destroy(capCollider.gameObject);
 
                 }
             }
         }
 
     }// PopBalloon ends

How do I go about playing the particle only for the balloon that is being hit by the mouseclick?

Thanks in advance.

Dan

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