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Question by Nosmo · May 08, 2018 at 05:29 PM · objectdestroyparticlesystemdestroygameobjectparticleeffect

particle effect activation

Hi im trying to get a particle effect to start after 10 seconds to cover an asset when it gets destroyed

code:

 public GameObject objectToDestroy; 
 public GameObject effect; 

 void Update () 
 {
     {
         Instantiate (effect, objectToDestroy.transform.position, objectToDestroy.transform.rotation);

         Destroy (objectToDestroy, 10f);

         Debug.Log ("Plasma Fire destroyed");
     }
 }

}

I have similar code in other scripts to do the same think but they also include on trigger enter/exit while this is automatic after 10 secs

Any suggestions as to where im going wrong?

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Answer by SharkoFR · May 08, 2018 at 05:30 PM

Use an IEnumerator to destroy GameObject

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