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Question by qwee · Jun 22, 2013 at 09:01 AM · shaderlightdirectiondistortion

Shader: distort light direction besed on mesh

Hi how can i distort light direction besed on mesh? The light is coming from objects in the scene, so how can i distort them but all based on mesh shape? I have made an image to explain what i mean: alt text

UPDATE: Solution found!!! I'll post here soon...

image.png (6.8 kB)
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Answer by Dolkar · Jun 22, 2013 at 01:50 PM

Use one of Unity's glass refraction shaders (pro only). You will probably need a bigger detail on this, so prepare yourself a bump map.

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avatar image qwee · Jun 22, 2013 at 01:54 PM 0
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And if i don't want to use a bump map to refract light i thought to generate a map based on viewDir (view direction) that allow me to make the same effect...

avatar image Dolkar · Jun 22, 2013 at 02:33 PM 0
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Well sure.. you don't have to use a bump map... Simply using the object's normals ins$$anonymous$$d should do.

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