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Question by caplancrunch54 · Apr 27, 2019 at 07:32 PM · rpgmenu screenbattle-system

cant get a target menu open JRPG

public void OpenTargetMenu(string moveName) { targetMenu.SetActive(true); Debug.Log("Target menu opene"); List Enemies = new List();

     for (int i = 0; i > activeBattlers.Count; i++)
     {

         if  (!activeBattlers[i].isPlayer)
         {
             Enemies.Add(i);
         }
     }
     for (int i = 0; i < targetButtons.Length; i ++)
     {
         if(Enemies.Count > i)
         {
             targetButtons[i].gameObject.SetActive(true);
             targetButtons[i].moveName = moveName;
             targetButtons[i].activeBattlerTarget = Enemies[i];
             targetButtons[i].targetName.text = activeBattlers[Enemies[i]].charName;
         }
         else
         {
             targetButtons[i].gameObject.SetActive(false);
         }
     }
 }

}

im not sure if my list isn't being made or what

also I forgot to fix a for loop I changed it to be less than not greater than

my debug log says my function is being called

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Answer by caplancrunch54 · Apr 27, 2019 at 07:33 PM

 public void OpenTargetMenu(string moveName)
 {
     targetMenu.SetActive(true);
     Debug.Log("Target menu opene");
     List<int> Enemies = new List<int>();


this part didn't paste.. this goes at the top

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