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Question by Falion_ · Nov 19, 2016 at 10:25 PM · randomoptimizationrpg

Is this code any good?

I recently starting working on a 2D turn based game like the first final fantasy. I created this script to create a random chance of battle when you are walking. It works, but I am still new to unity and programming and would like a second opinion on it and if you think there is a more optimal way to do it.

 using UnityEngine;
 using System.Collections;
 
 public class BattleStart : MonoBehaviour {
 
 
     public bool isWalking;
     public double currentTime;
     public float randomNumber;
     double newNumber;
 
 
     // Use this for initialization
     void Start () {
         newNumber = 1;
     
     }
     
     // Update is called once per frame
     void Update () {
         
         currentTime = Time.time;
 
         //Creates a new random number between 1 and 100 every half second
         if (currentTime > newNumber) 
         {
             randomNumber = Random.Range (1,100);
             newNumber = newNumber + 0.5;
         }
 
 
         // Determines if the player is walking
         if ((Input.GetKey (KeyCode.W)) || (Input.GetKey (KeyCode.A)) || (Input.GetKey (KeyCode.S)) || (Input.GetKey (KeyCode.D))) 
         {
             isWalking = true;
         } 
         else 
         {
             isWalking = false;
         }
 
 
         // When the player is walking, there is a chance of battle
         if ((isWalking == true) & (randomNumber >= 90)) // 10% of a battle
         {
             Application.LoadLevel (1); //Loads the battle scene
         }
         
     }
 }

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avatar image alexanderameye · Nov 20, 2016 at 10:45 PM 0
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Hello, I'm fairly new to program$$anonymous$$g myself, but your code looks good to me!

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Answer by Filhanteraren · Nov 21, 2016 at 12:06 AM

Overall it looks good. A few things to consider;

  • Move your input check to a method that returns bool.

  • You dont need to generate and check random numbers when you are not Walking.

  • Use SceneManager instead. Application Load is the old method.

Here is my untested code:

 using System.Collections;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class BattleStart : MonoBehaviour
 {
     private float nextCheck = 1f;
     private float interval = 0.5f;
 
     private void Update()
     {
         if (IsWalking())
             BattleStartCheck();
     }
 
     private void BattleStartCheck()
     {
         if (Time.time > nextCheck)
         {
             nextCheck = Time.time + interval;
 
             if (Random.Range(1, 100) >= 90)
                 SceneManager.LoadScene(1, LoadSceneMode.Single);
         }
     }
 
     private bool IsWalking()
     {
         if (Input.GetKey(KeyCode.W) ||
             Input.GetKey(KeyCode.A) ||
             Input.GetKey(KeyCode.S) ||
             Input.GetKey(KeyCode.D)
             )
             return true;
 
         return false;
     }
 }
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