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Mipmap level on textures when baking to rendertexture
I place a bunch of textures into a canvas and then bake that and use the rendertarget as a baked texture on my mesh. These textures are to ugly right now so suspect that it does not get the correct mipmaplevel. How can I control this best (read somewhere that mipMapBias is not working on GLES). Can I move the camera or something. I use an orthogonal camera so they will always have the same distance then right? I want the mipmaps to work when scaling the different textures so don't want to disable it all together, but just manipulate the thresholds. Should I try with streamingMipMaps?
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