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Trail Renderer Quality problem
Hello
I am making trail renderer effects in a scene and I see some unwanted effects with a certain angle view : / see the picture:
zoom on the critical part:
even though I decrease the min vertex distance in does not change anything, any suggestions to make it smoother?
At this point the only solution I found to avoid this effect is to reduce the rotation and make the movements of my flares tighter. Still interested if I can improve the continuity of the flares with a higher angle of rotation.
ad. first picture: You can try writing custom shader to address that. Because default shader doesn't sorts vertices and it just results sometimes in distance ones being drawn on top.
ad. second picture: I'm not sure but you may want to test all texture import settings. Because maybe turning off mipmaps or changing filtering or something may help here