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Why do static lightmapped objects in my windows build appear washed out?
I've been building my game for Windows x64. The game uses deferred rendering and linear color space. As you can see in the images, everything that is lightmap static has its textures in the editor but is washed out in the build. The objects that are not lightmap static look the same in both the editor and the build. I've tried rebaking the lightmaps but that hasn't changed anything. This is what the scene looks like in the build And this is in the editor
screenshot-140.png
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screenshot-149.jpg
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