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Material noise when viewed on iphone 5 cardboard or note 5 Gear VR
Standard materials become glitchy when viewed on Iphone 5 cardboard or Note 5 Gear VR.
Any suggestions?
The green in the image is the standard material while everything else uses VertexLit ( there's no way to color VertexLit materials huh? )
This also happens with the basic objects and default materials. If I drag a cube onto the scene, scale the cube to act as a ground plane, I'll get the same flickering in Gear and Cardboard
BU$$anonymous$$P, This is the exact same problem I'm having. I don't understand not even turning up Anti aliasing to 8x works or does anything. I tried SPAA, I tried the image effect AA, I don't know what's going on. I'm using the latest version of unity 5.3.4f1 and samsung galaxy s6 with the gear vr.
this is also on a galaxy s6 in combination with VR GEAR game was made with unity (tested with differrent versions of unity)