Question by 
               sistemalberto19 · Sep 21, 2017 at 01:22 PM · 
                2d gameflip  
              
 
              Flip player Problem
Hello, everyone. I am doing my first game but I have a problem. When I try to make it flip, it flips but it also changes its position to the opposite side. Thank you Code:
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class PlayerController : MonoBehaviour {
 public float horizontalInput;
 [SerializeField]
 public float rigidSpeedX;
 public bool facingRight = true;  //assume facing right
 public Rigidbody2D rd2d;
 // Use this for initialization
 void Start() {
     //facingRight = true;
     rd2d = GetComponent<Rigidbody2D>();
 }
 // Update is called once per frame
 void Update()
 {
     //get the horizontal input from the user
     horizontalInput = Input.GetAxis("Horizontal");
     if (horizontalInput > 0 && !facingRight)
     {
         // ... flip the player.
         Flip();
     }
     // Otherwise if the input is moving the player left and the player is facing right...
     else if (horizontalInput < 0 && facingRight)
     {
         // ... flip the player.
         Flip();
     }
     //move the object
     this.transform.Translate(horizontalInput*.1f, 0, 0);
     //another way to move if there is a rigid body component
    // rigidSpeedX = rd2d.GetComponent<Rigidbody2D>().velocity.x;
    // rd2d.GetComponent<Rigidbody2D>().velocity = new Vector2(horizontalInput, rd2d.GetComponent<Rigidbody2D>().velocity.y);
   
 }
 private void Flip()
 {
     // Switch the way the player is labelled as facing.
     facingRight = !facingRight;
     //Multiply the player's x local scale by -1.
     Vector3 theScale = transform.localScale;
     theScale.x *= -1;
     transform.localScale = theScale;
 }
}
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