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Question by nearlyNonexistent · May 26, 2020 at 10:47 AM · movementinputvector22d-gameplay

Issues with Player Input System & 2D,Issues with Player Input system & 2D Movement

I'm trying to port the Player Input example from the Samples for the Input System package to a 2D game instead of 3D. I can't figure out why my code won't work however. I've tried debug logging from both the Move() event and the OnMove() event the value of the vectors being pushed around; and m_Move is a normalized 2D vector from -1 to 1 (as I'm using the default Input Actions generated by the package when you make a new asset) in OnMove, but Move always says it's 0,0.

Here is my code: https://hastebin.com/afuqoxeret.cpp

Here is a screenshot of the Inspector: https://cdn.discordapp.com/attachments/634955032265228296/713122026373775511/unknown.png

Any ideas?

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