Tiles are offset when painting a prefab onto a hex tilemap?
Hi, I'm trying to paint a prefab onto a hex tilemap but the tiles are all offset from the grid. It works fine when I paint a prefab onto a square tilemap, but not on a hex one. Here's an image of a instance painted onto the center cell of the grid. The position should be 0,0 but its not:
The position of the original prefab is 0,0.
Am I doing something wrong?
Thanks in advance for any help!
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