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Question by Diet-Chugg · Jun 08, 2015 at 07:29 PM · editoranimatoranimationclip

In Editor add animation clips to animator controller via code

How would I add animation clips to animator controller via code in the editor? Please note I Do not need to do this at runtime. I'm trying to automate this task so I don't have to do it over 100 times.

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Answer by Diet-Chugg · Jun 08, 2015 at 08:55 PM

Looks like I solved it this round:

 using UnityEngine;
 using UnityEngine.UI;
 using System;
 using System.Collections;
 using System.Collections.Generic;
 //MOST IMPORTANTLY USE
 using UnityEditor.Animations;
 
 
     public class Test : MonoBehaviour
     {
 #if UNITY_EDITOR
         public AnimatorController animationController;
         public AnimationClip animationClip;
 
         [ContextMenu("Run Test")]
         public void Run()
         {
             Motion motion = (Motion)animationClip as Motion;
             animationController.AddMotion(motion);
         }
 #endif
     }
 
 

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