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why monoDevelop doesn't show up errors and warnings?
I am wondering why Monodevelop own error and warning system never show up any information, I have to look up unity interface to see if everything is ok. Surely this is wrong. Maybe there is a specific setup in monodevelop to properly show warnings and errors when you have a synched a projects.
Regards,
Jean
Ps. the help file is also a bit thin on that matter, It doesn't mention anywhere for example that you have to fiddle with monodevelop settings for the debugger to work. It took me ages to find out about the right set up...
Fed up with it, so Started a bounty, problem is still here in Unity 3.2. the annoying thing is monoDevelop knows internaly that something is wrong because the code completion doesn't work when there is an error, so why Only unity is showing up errors and not mono, I am sure it's pretty simple and maybe just a setting in mono. Hopefully :)
Answer by Jean-Fabre · Feb 19, 2011 at 01:22 PM
Hi,
Found it :) actually you have to build with monodevelop ( same chorscut as with unity, that's how I found out, by mistake as I thougth I was in unity, but monodevelop was the active windows).
So, saving a script with mono does trigger the build within unity yes, but to see the errors showing inside monodevelop, you need to build with monodevelop, Easy, but not obvious at first.
Jean
Answer by Tak · Dec 09, 2010 at 01:54 PM
Hi, Make sure that "Build project in MonoDevelop" is checked in the MonoDevelop preferences, in the Unity Debugger section.
As far as Debugger setup, everything should be detailed at http://unity3d.com/support/documentation/Manual/Debugger.html
yes, I did that. I also found that the compiler is different especially regards compilation orders. integration between unity and monodevelop debugger need a bit more work.
Answer by AngelHo · Nov 24, 2014 at 06:27 PM
Mono C# does not support optional parameter and Unity 4.3.2f1 does not show compiler error on Console tab. Instead Unity just indicate the script cannot be attached to the script's gameobject in Inspector tab.
Answer by mdragh · Dec 22, 2014 at 03:37 AM
Accessing a dictionary with the wrong key type will also cause this.
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